Browser games people actually play.
Playable HTML5 canvas games, arcade shooters, game UIs, and leaderboards that run anywhere with a browser — no engine, no install, no app-store gatekeeper. The two demos below are real games you can play right on this page.
Neon Breaker — a full game, right here
A complete breakout with a delta-timed physics loop, combo scoring, power-ups, particle juice, and multiple levels. Move the paddle with your mouse, finger, or arrow keys. It never starts on its own — you press Start.
- Delta-time loop, pointer + keyboard + touch
- Combos, power-ups, particles, screen shake
- Lives, levels, and a real game-over loop
A real, hand-coded game — no engine, no libraries, no external assets. The same loop scales up to the arcade shooter below.
Six shapes of game work
Concrete projects we ship for clients — each scoped as a fixed-price milestone on Upwork.
Arcade / action game
A complete playable game — shooter, breakout, runner, puzzler — built in canvas with juice, difficulty curves, and a score loop that keeps people coming back.
Fixed-price on UpworkPlayable marketing piece
A branded mini-game for a launch or campaign — the kind of interactive ad people actually share instead of skip.
Fixed-price on UpworkLeaderboards & accounts
Global high-score tables, daily challenges, and anti-cheat basics — served fast from Cloudflare Workers and KV.
Fixed-price on UpworkGame UI & HUD
Menus, inventories, HUDs, and settings screens — the interface layer that makes a prototype feel like a shipped game.
Fixed-price on UpworkPerformance & port
An existing web game profiled and tuned for a smooth frame rate, or a prototype ported to run well on phones and low-end laptops.
Fixed-price on UpworkMechanic prototype
A fast, focused build to prove one core mechanic feels good before you commit to the full game.
Fixed-price on UpworkThree steps, playable-first
You play real work before you spend anything.
Pitch the game
The core idea, a reference or two, and where it needs to run — a landing page, a kiosk, a phone. Rough is fine.
Play a prototype
We usually reply with a playable prototype of the core mechanic — the kind you just played — not a design doc.
Ship it on Upwork
Funded milestones, deployed to the edge with leaderboards wired up, source handed off. You approve before launch.
TAG Raiders — our shipped game, playing right here
Neon Breaker proves the loop; TAG Raiders is what it grows into. Our own endless arcade shooter — waves, boss fights, upgrades, and a global leaderboard — running live in the stage below on the exact stack we'd build your game on. It loads itself as you scroll in; no click, no download, no new tab.
- Real, shipped, and playable in the browser
- Global leaderboard on Cloudflare Workers + KV
- Pure canvas — no engine, no install
Loading the live game…
The live game didn’t load in this frame — your browser or network may be blocking embeds.
Play it in a new tabThis one is shipped. The stage above runs our live game straight from arcade.taganimationz.com — the waves, upgrades and leaderboard are the real thing, not a mock-up.
How we work on game projects
Scoped, fixed-price milestones through Upwork — you play a working prototype of the core mechanic before you fund anything, and you own the code and assets when we're done. No retainers, no lock-in, no surprise line items.
Have a game in your head?
Pitch the core idea and where it needs to run — we'll usually answer with a playable prototype, not a promise.
© TAG Animation Studios — TagAnimationz.com