Game Development

Browser games people actually play.

Playable HTML5 canvas games, arcade shooters, game UIs, and leaderboards that run anywhere with a browser — no engine, no install, no app-store gatekeeper. The two demos below are real games you can play right on this page.

HTML5 canvas games Arcade shooters Playable marketing Game UIs & HUDs Global leaderboards Mobile & touch
Playable, not a trailerBoth demos below run in your browser
Pure canvas, no engineNo Unity, no install, tiny download
Leaderboards on the edgeCloudflare Workers + KV, globally fast
Since 2012Building for the web for over a decade
DEMO 01

Neon Breaker — a full game, right here

A complete breakout with a delta-timed physics loop, combo scoring, power-ups, particle juice, and multiple levels. Move the paddle with your mouse, finger, or arrow keys. It never starts on its own — you press Start.

  • Delta-time loop, pointer + keyboard + touch
  • Combos, power-ups, particles, screen shake
  • Lives, levels, and a real game-over loop
Score 0 Combo ×1 Lives ♥♥♥ Level 1

Clear the bricks. Keep the ball alive.

Move with mouse, touch, or · Enter to start

Want global leaderboards on top of a game like this? Play TAG Raiders below.

A real, hand-coded game — no engine, no libraries, no external assets. The same loop scales up to the arcade shooter below.

WHAT WE TAKE ON

Six shapes of game work

Concrete projects we ship for clients — each scoped as a fixed-price milestone on Upwork.

Arcade / action game

A complete playable game — shooter, breakout, runner, puzzler — built in canvas with juice, difficulty curves, and a score loop that keeps people coming back.

Fixed-price on Upwork

Playable marketing piece

A branded mini-game for a launch or campaign — the kind of interactive ad people actually share instead of skip.

Fixed-price on Upwork

Leaderboards & accounts

Global high-score tables, daily challenges, and anti-cheat basics — served fast from Cloudflare Workers and KV.

Fixed-price on Upwork

Game UI & HUD

Menus, inventories, HUDs, and settings screens — the interface layer that makes a prototype feel like a shipped game.

Fixed-price on Upwork

Performance & port

An existing web game profiled and tuned for a smooth frame rate, or a prototype ported to run well on phones and low-end laptops.

Fixed-price on Upwork

Mechanic prototype

A fast, focused build to prove one core mechanic feels good before you commit to the full game.

Fixed-price on Upwork
HOW IT WORKS

Three steps, playable-first

You play real work before you spend anything.

1

Pitch the game

The core idea, a reference or two, and where it needs to run — a landing page, a kiosk, a phone. Rough is fine.

2

Play a prototype

We usually reply with a playable prototype of the core mechanic — the kind you just played — not a design doc.

3

Ship it on Upwork

Funded milestones, deployed to the edge with leaderboards wired up, source handed off. You approve before launch.

How we work on game projects

Scoped, fixed-price milestones through Upwork — you play a working prototype of the core mechanic before you fund anything, and you own the code and assets when we're done. No retainers, no lock-in, no surprise line items.

Canvas / WebGL HTML5 Web Audio Workers + KV Touch / mobile Leaderboards

Have a game in your head?

Pitch the core idea and where it needs to run — we'll usually answer with a playable prototype, not a promise.

© TAG Animation Studios — TagAnimationz.com
Hire on Upwork